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Athabasca University

Dr. Jayne Gackenbach

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Education

  • B.A. (New Mexico State)
  • M.S. and Ph.D. (Virginia Commonwealth University)

Biography

Dr. Gackenbach received B.A. in journalism and spent 10 years in the newspaper business before completing her M.S. and Ph.D. in Experimental Psychology in the US. She is currently a professor at Grant MacEwan College in Edmonton, Alberta Canada. In the last 10 years she has developed an expertise in the psychology of the Internet, having written two related online courses for Athabasca University's Communication Studies program.

Jayne edited “Psychology and the Internet” for Academic Press: this book was one of the earliest reference texts in the area and is now going to a second edition. As part of her course development work for the University, Jayne also hosted and was the primary consultant for a three-part documentary on this topic for the Canadian Learning Network.

Jayne is an active researcher in the area of psychology and the Internet. She has recently presented papers to the American Psychological Association and to Health Services representatives at the “The Countermeasures Conference,” a co-operative meeting of intelligence agencies from Canada, US, Australia, New Zealand, and England.

Recent Publications

Books:

Gackenbach, J.I. (Ed.) (2012). Video Game Play and ConsciousnessHauppauge NY: NOVA Science publishers.

Gackenbach, J.I. & Snyder, T. (2012). Play Reality. Edmonton, AB: Original Cliche Entertainment.

Gackenbach, J.I. (Editor) (2007). Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implication (2nd edition), San Diego: Academic Press. (Translated into Chinese by World Publishing Guangdong Corporation in March, 2014).
Gillespie, Joanie & Gackenbach, J.I. (2007), cyber.rules. NY: Norton. (Translated into Arabic by el-kalema, 2013).

Gackenbach, J.I. (Editor) (1998). Psychology and the Internet: Intrapersonal, Interpersonal, and Transpersonal Implications, San Diego: Academic Press.

Book Chapters

Bown, J. & Gackenbach, J.I. (in press). Video games, nightmares, and emotional processing. In Tettegah, S. (Ed.) Emotions and Technology: Communication of, feelings through, with and for technology. London: Elsevier (Academic Psychology Division).

Gackenbach, J.I., Stark, H., Boyes, A., & Flockhart, C. (in press). Reality: Waking, Sleeping and Virtual. In M. Kramer (Ed.), Dream Research: Applications to Clinical Practice, UK: Routledge.

Gackenbach, J.I. & Hunt, H. (2014). A deeper inquiry into the association between lucid dreams and video game play. In Hurd, R. & Buckeley, K. (Eds.) Lucid Dreaming Cross Cultural Understandings of Consciousness in the Dream State. ABC-CLIO.

Gackenbach, J.I. (2012). Video game play and dreams. In Barrett, D. & McNamara, P. (eds.) Encyclopedia of Sleep and Dreams. Santa Barbara, CA:ABC-CLIO (p. 795-800).

Journal Articles (Peer-reviewed)

Gackenbach, J.I. & Boyes, A. (2014). Non-gaming computer use relationship to type of dream. International Journal of Dream Research, 7(2), 95-104.
Gackenbach, J.I. & Boyes, A. (2014). Social media versus gaming associations with typical and recent dreams. Dreaming, 24(3), 182-202.

Gackenbach, J.I., Kuruvilla, B., Ferguson, M.L., Mathewson, K. & Darlington, M. (2014). Gamer Links to Dream Bizarreness and Lucidity: A Failure to Replicate, International Journal of Dream Research. 7(1), 67-71.

Gackenbach, J.I., Witiw, T., Ferguson, M.L., Darlington, M., Flockhart, C., Swanson, D. & Ahlswede, S. (2013). Commentary: “Experts” versus trained dream coders: Does it make a difference? International Journal of Dream Research. 6(2), 132-135.

Gackenbach, J.I. & Kuruvilla, B. (2013). Cognitive Structure Associated with the Lucid Features of Gamers Dreams, Dreaming. 23(4), 256-265.

Gackenbach, J.I., Darlington, M., Ferguson, M.L., & Boyes, A. (2013). Video game play as nightmare protection: A replication and extension. Dreaming. 23(2), 97-111.

Gackenbach, J.I. & Dopko, R. (2012). The relationship between video game play, dream bizarreness, and creativity. International Journal of Dream Research. 5(1), 23-36.

Gackenbach, J.I., Rosie, M., Bown, J. & Sample, T. (2011). Dream incorporation of video game play as a function of interactivity and fidelity. Dreaming. 21(1), 32-50.

Gackenbach, J.I., Sample, T., Mandel, G. & Tomashewsky, M. (2011). Dream and blog content analysis of an OCD video gamers long term diary. Dreaming. 21(2), 124-147.

Updated February 25 2015 by Student & Academic Services

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